package ;

import flixel.FlxSprite;

/**
 * ...
 * @author ...
 */
class Hector extends FlxSprite
{

	public function new(X:Float=0, Y:Float=0) 
	{
		super(X, Y);
		loadGraphic(AssetPaths.hector__png, true, 32, 40);
		//setGraphicSize(64, 80);
		animation.add("talking", [0, 1], 4);
		animation.play("talking");
	}
	
}